

"We’re voluntarily installing eavesdropping mechanisms in our houses. “If they’re truly smart,” Jarvis says, “they’ll figure that out sooner or later.” Then the humans will be forced to use weaponry to defeat their creations. Once the automation gets advanced enough, the automatons will start to wonder why they’re bothering to do stuff for humans at all. The scenario Jarvis hit upon was a future in which the robots rise up against their human overlords. He met with the Housemarque team on their home turf of Finland, where they came up with the game’s story while sitting in saunas and jumping in the ice waters. (They also brainstormed in more typical settings.) The world building behind the endless blasting Jarvis didn't directly oversee the making of Nex Machina. ”If Shigeru Miyamoto came up to us, we would try our best probably to do something that he’s known for and impress him in a genre that he started.” Housemarque was excited to have the chance to make a twin-stick shooter with the man who practically invented the game type.

RESOGUN VS NEX MACHINA PS4
But Nex Machina was ultimately a success, garnering a great deal of critical acclaim since its June release on PS4 and PC. “Which is not a good place to start things off.” According to Mikael Haveri, Housemarque’s head of publishing, the company had never collaborated with someone outside the studio like this before, so they had to figure things out as they went. “It all started at a cocktail bar,” Jarvis tells me with a chuckle.
